[Crisálida - MASP open-air space, São Paulo, 2019]

Planning for the artwork Crisálida began in mid-2017, emerging as a visionary project that anticipated the future of interactive street art. Following months of planning and in-depth research into artificial intelligence and technology, artist Luna Buschinelli, in partnership with cultural producer Kleber Pagu, brought together a multidisciplinary team of professionals to create the piece.

Inspired by the cyberpunk universe of science fiction, Crisálida materialized as a monumental mural that establishes a direct dialogue with new technologies. The creative process ranged from layout and artistic sketching to technological explorations and conversations with local historians, gradually building the atmosphere of a fantastical metropolis.

Much like IBM's Watson or Apple's Siri—early precursors to what would later become ChatGPT and other advanced technologies—Crisálida was a pioneer in creating interactive street art. The artwork aimed to foster dialogue through web-page applications that directly engage the viewer with a fluid model capable of communicating with the audience, thereby expanding the traditional boundaries of the artistic experience.

The project's programming and technological architecture were developed by a team led by Camilla Achutti, CEO of Mastertech and a prominent figure in the tech world. Her involvement highlights the importance of women's empowerment in both technology and art, promoting diversity and representation in traditionally male-dominated fields.

Crisálida: The Story of Singrid

The artwork Crisálida tells the story of ANE15 through a diptych of buildings that complete each other via an anamorphic effect. ANE15 is an android created by NEUROCORPE, a powerful tech corporation in this dystopia, designed to maintain social order in the capital. When she discovers she is to be replaced by a more advanced model, the android awakens unexpected consciousness and experiences something akin to the fear of death. Considered a bug in the system, she flees to the outskirts—the very place she was once programmed to oppress.

During her escape, she is rescued by Zé, the Z-boy, a youth from the community who decides to protect her. Ironically, those she once pursued now welcomed her. Renaming herself Singrid—derived from Sigrid, meaning victory in Scandinavian—the android finds refuge in Viela dos Milagres, a space free from corporate surveillance where artists, hackers, and activists gather.

Influenced by Zé, Singrid abandons her corporate appearance and begins experiencing everything she considers "cool"—she cuts her hair, pierces her ears, and adopts a rebel aesthetic. Symbolically, she hacks her own control devices, transforming the mission goggles that connected her to NEUROCORPE into a personal diary to document her new life through intimate entries.

This journey of self-discovery becomes a contemporary reflection on how oppressive systems can be subverted through community support and collective resistance. The phrase "The future is now," featured on the mural, suggests that questions surrounding artificial intelligence, rights, and humanity are not merely science fiction, but urgent reflections on our present and on how technology and power can both oppress and liberate.