[Crisálida - MASP vault, São Paulo, 2019]
Crisálida began its planning in mid-2017, emerging as a visionary project that anticipated the future of interactive urban art. During months of planning and in-depth research into artificial intelligence and technology, artist Luna Buschinelli developed, in partnership with cultural producer Kleber Pagu, a work that brought together a multidisciplinary team of professionals.
Inspired by the cyberpunk universe of science fiction, Crisálida materialized as a mural of monumental proportions that establishes direct dialogues with new technologies. The creative process involved everything from marking up and creating artistic sketches to technological forays and conversations with local historians, gradually building up the atmosphere of the fantastic metropolis.
Just like IBM's Watson or Apple's Siri - early sketches of what would later become ChatGPT and other advanced technologies - Crisálida pioneered the creation of interactive urban art. The work aimed to establish dialogues through web page applications that directly engage the viewer with a fluid model that would communicate with the viewer, thus expanding the traditional limits of the artistic experience.
The project's programming and technological architecture were developed by a team led by Camilla Achutti, CEO of Mastertech and an important personality in the technological world. Her participation emphasizes the importance of female empowerment in both technology and art, promoting diversification and representativeness in areas traditionally dominated by men.
Chrysalis: Singrid's Story
Crisálida tells the story of ANE15, an android created by NEUROCORPE, the powerful technological corporation of this dystopia, to maintain social order in the capital, through the diptych of buildings that complete each other in anamorphosis. When she learns that she will be replaced by a more advanced model, the android awakens an unexpected consciousness and experiences something akin to the fear of death. Considered a bug in the system, she flees to the outskirts - exactly the place she was previously programmed to oppress.
During her escape, she is rescued by Zé, the Z-boy, a young man from the community who decides to protect her. Ironically, those she had previously persecuted now welcomed her. Renaming her Singrid - derived from Sigrid, or victory in Scandinavian - the android finds refuge in Viela dos Milagres, a space free from corporate surveillance where artists, hackers and activists gather.
Influenced by Zé, Singrid abandons her corporate appearance and starts experimenting with everything she considers "cool" - she cuts her hair, pierces her ears and adopts a rebellious aesthetic. Symbolically, she hacks her own control devices: she turns the mission glasses that connected her to NEUROCORPE into a personal diary, documenting her new life through intimate records.
This journey of self-discovery becomes a contemporary reflection on how oppressive systems can be subverted through collective acceptance and resistance. The phrase "The future is now" on the mural suggests that questions about artificial consciousness, rights and humanity are not just science fiction, but urgent reflections on our present and how technology and power can both oppress and liberate.